Monday, May 25, 2009

My process

I figured I would explain my process on how I made this piece..might be helpful so see.....

I made everything into symbols and used motion tweening to do the animation, yet the only downside to motion tweening is if you have a lot of symbols all moving together at the same time between the start and end of the tween, parts move out of place..so after I added the tween in places I had to go back and add key frames to adjust the piece that moved out of place.

I had originally planned to animate the facial expressions within the ball symbol instead of creating separate layers for each face part on the main timeline..buuuut it didn't really work out that way and it ended up being easier for me to create a separate layer for each face piece on the main timeline...so I had a lot more layers but it worked out okay..

In each scene it was a different shape trying to torment the stupid bird...I thought i would use shape tweens a lot more but I only did for one scene...for everything else at the beginning of each scene the red ball would either appear before transforming into something else, or it would come into the new scene as a new shape....

and speaking of scenes I had 13 separate scenes not including the title and credits...I could keep everything more organized by splitting the whole animation up into scenes..the transition with each scene would happen with the background changing each time....the only thing about having lots of scenes is making sure the end of scene A matches right going into the beginning of scene B but I think I got that down pretty well.

let me see what else...animating everything wasn't that difficult since I kept the design of the characters super simple...in some parts things happening with the birds anatomy may not make sense.. especially in this scene that I'm showing a screenshot of...in some parts it doesn't make sense where the face and arms should be..this scene probably gave me the most difficulties and I had to go back and change it a lot...trying to make it look as convincing as possible that the bird was holding onto the spike as it was being whipped around..but since the bird is a abstract character made of simple shapes I figured it was okay if its parts weren't anatomically correct in all places of the animation...

as far as other problems I had..besides having to go back and tweak all the pieces after doing motion tweens I didn't really have any other problems.....overall I am pretty happy with the way the animation turned out.. its not PERFECT but I think I did pretty well and had a lot of fun making it!

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